The procedure for dealing with rigid body kinetics problems involves two distinct aspects: tracking the translation of the body's center of mass, where the body is treated as a particle, and tracking the body's rotation, in which you'll utilize the principles of local coordinates and relative angular velocity and acceleration.
—from Physics for Game Developers, a book by David M Bourg
Active since January 22, 2019.
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Rank | Username | WPM | Accuracy | Date |
---|---|---|---|---|
1. | (delirious) | 154.50 | 100% | 2020-04-09 |
2. | police (styrofoam) | 152.22 | 100% | 2022-10-08 |
3. | carp (trashfish) | 150.97 | 100% | 2020-05-10 |
4. | Mikey (miket349) | 107.91 | 100% | 2019-01-22 |
5. | Csabi (csabaradi) | 97.26 | 100% | 2020-09-28 |
6. | Mecorp (1810) | 96.30 | 100% | 2019-03-21 |
7. | Achromatic - youtu.be/VuzE7... | 94.56 | 100% | 2019-07-10 |
8. | too much lag (actuallyaccur... | 82.78 | 100% | 2019-07-09 |
9. | ed72 (ed72) | 82.53 | 100% | 2019-09-19 |
10. | watchdominion.com (leegunner) | 66.32 | 100% | 2020-08-18 |
Universe | Races | Average WPM | First Race |
---|---|---|---|
Default (English) | 12,448 | 80.96 | January 14, 2017 |
Instant Death Mode | 16 | 110.59 | January 22, 2019 |
ᗜ Stenography | 9 | 63.04 | August 16, 2021 |