In two dimensions we say that a rigid body has only one rotational degree of freedom, whereas in three dimensions we say that a rigid body has three rotational degrees of freedom. This might lead you to infer that in three dimensions you need to have three scalar quantities to represent a body's rotation. Indeed, this is the minimum requirement.
—from Physics for Game Developers, a book by David M Bourg
Active since March 12, 2023.
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Rank | Username | WPM | Accuracy | Date |
---|---|---|---|---|
1. | CrappyDino (crappydino) | 88.52 | 99% | 2024-07-22 |
2. | ᗜHarri (steno) (harrri) | 87.12 | 94.7% | 2024-02-12 |
3. | tom (tom12233) | 58.71 | 93% | 2025-01-31 |
4. | CopyNinja09 (copyninja_) | 54.81 | 97% | 2023-03-12 |
5. | Abhinav (typingcompany) | 47.48 | 96% | 2024-06-10 |
Universe | Races | Average WPM | First Race |
---|---|---|---|
Default (English) | 13,099 | 82.60 | January 13, 2017 |
Instant Death Mode | 14 | 88.46 | December 24, 2018 |
ᗜ Stenography | 7 | 67.69 | March 12, 2023 |
All TypeRacer Texts | 1 | 66.12 | October 1, 2024 |