All programs have to manage the way they use a computer's memory while running. Some languages have garbage collection that constantly looks for no longer used memory as the program runs; in other languages, the programmer must explicitly allocate and free the memory. Rust uses a third approach: memory is managed through a system of ownership with a set of rules that the compiler checks at compile time. None of the ownership features slow down your program while it's running.
Game | Time | WPM | Accuracy |
---|---|---|---|
14842 | 2020-11-25 20:49:24 | 90.76 | 98% |
14673 | 2020-11-23 18:27:08 | 87.78 | 98% |
13946 | 2020-11-12 02:05:03 | 85.83 | 97% |
7703 | 2020-04-21 23:11:13 | 89.56 | 98% |
6887 | 2020-03-25 15:10:54 | 92.54 | 98% |
5716 | 2020-03-06 00:58:26 | 87.74 | 99% |
2377 | 2019-11-23 01:59:02 | 80.75 | 99% |