The two kinds of messages that an object-communication diagram shows are the synchronous message (in which a sender object must wait for the target to finish) and the asynchronous message (in which a sender object does not need to wait).
Game | Time | WPM | Accuracy |
---|---|---|---|
15322 | 2020-12-05 16:28:43 | 92.36 | 99% |
11650 | 2020-09-30 14:22:16 | 80.72 | 98% |
11390 | 2020-09-25 15:42:03 | 85.19 | 98% |
462 | 2019-09-21 14:14:18 | 62.19 | 98% |