The two kinds of messages that an object-communication diagram shows are the synchronous message (in which a sender object must wait for the target to finish) and the asynchronous message (in which a sender object does not need to wait).
Game | Time | WPM | Accuracy |
---|---|---|---|
3060 | 2020-11-24 02:46:55 | 96.38 | 98% |
2064 | 2020-02-07 07:32:24 | 87.39 | 98% |
1947 | 2019-12-02 06:59:47 | 82.67 | 98% |
334 | 2019-01-01 06:00:49 | 78.88 | 97% |