The two kinds of messages that an object-communication diagram shows are the synchronous message (in which a sender object must wait for the target to finish) and the asynchronous message (in which a sender object does not need to wait).
Game | Time | WPM | Accuracy |
---|---|---|---|
2839 | 2020-03-08 17:12:08 | 48.46 | 94% |
2204 | 2019-08-13 03:34:59 | 44.78 | 94% |
1352 | 2019-06-28 14:03:40 | 43.31 | 91% |