The two kinds of messages that an object-communication diagram shows are the synchronous message (in which a sender object must wait for the target to finish) and the asynchronous message (in which a sender object does not need to wait).
Game | Time | WPM | Accuracy |
---|---|---|---|
438 | 2020-12-15 23:42:48 | 84.95 | 97% |
373 | 2020-11-15 01:48:56 | 83.14 | 97% |