The two kinds of messages that an object-communication diagram shows are the synchronous message (in which a sender object must wait for the target to finish) and the asynchronous message (in which a sender object does not need to wait).
Game | Time | WPM | Accuracy |
---|---|---|---|
1142 | 2020-10-26 02:40:45 | 79.49 | 95% |
809 | 2020-06-25 07:35:37 | 67.71 | 97% |