The two kinds of messages that an object-communication diagram shows are the synchronous message (in which a sender object must wait for the target to finish) and the asynchronous message (in which a sender object does not need to wait).
Game | Time | WPM | Accuracy |
---|---|---|---|
6149 | 2020-07-14 17:59:10 | 79.00 | 95% |
5652 | 2020-06-10 16:52:06 | 61.97 | 94% |