The two kinds of messages that an object-communication diagram shows are the synchronous message (in which a sender object must wait for the target to finish) and the asynchronous message (in which a sender object does not need to wait).
Game | Time | WPM | Accuracy |
---|---|---|---|
2746 | 2020-10-31 15:56:24 | 70.23 | 97% |
173 | 2020-08-15 15:47:40 | 60.54 | 95% |