Good games stay within, but at the outer edge, of the player's regime of competence. That is, they feel doable but challenging. This makes them pleasantly frustrating - a flow state for human beings.
Game | Time | WPM | Accuracy |
---|---|---|---|
4472 | 2012-08-29 11:50:27 | 72.73 | 95% |
4074 | 2011-05-27 15:14:49 | 72.32 | 91% |
4047 | 2011-05-25 10:25:31 | 73.95 | 93% |
3933 | 2011-03-29 11:30:48 | 83.77 | |
3227 | 2010-12-14 16:24:35 | 78.20 | |
1758 | 2009-08-13 06:10:48 | 71.19 | |
1027 | 2009-07-19 06:45:33 | 62.08 | |
982 | 2009-07-18 07:25:48 | 64.63 | |
845 | 2009-07-17 03:32:00 | 64.73 | |
764 | 2009-07-11 05:30:56 | 60.84 | |
411 | 2009-06-23 15:31:24 | 51.27 | |
355 | 2009-06-04 08:34:03 | 50.69 |