Good games stay within, but at the outer edge, of the player's regime of competence. That is, they feel doable but challenging. This makes them pleasantly frustrating - a flow state for human beings.
Game | Time | WPM | Accuracy |
---|---|---|---|
3848 | 2017-05-22 04:09:44 | 86.61 | 96% |
3577 | 2015-01-20 17:55:10 | 85.20 | 96% |
3388 | 2014-12-07 04:30:56 | 77.51 | 97% |
3126 | 2014-11-08 14:53:00 | 62.11 | 83% |
2480 | 2014-09-02 10:28:06 | 73.75 | 93% |
2133 | 2014-07-21 08:28:11 | 70.43 | 95% |
1783 | 2014-06-09 01:28:57 | 68.22 | 94% |
1249 | 2014-05-14 14:37:55 | 58.37 | 85% |
1118 | 2014-05-01 23:16:46 | 62.21 | 90% |
1062 | 2014-04-27 21:56:47 | 58.58 | 86% |
943 | 2014-04-15 03:00:40 | 59.07 | 91% |
716 | 2014-04-04 20:51:07 | 54.14 | 89% |
282 | 2014-03-07 01:29:09 | 63.02 | 92% |