Good games stay within, but at the outer edge, of the player's regime of competence. That is, they feel doable but challenging. This makes them pleasantly frustrating - a flow state for human beings.
Game | Time | WPM | Accuracy |
---|---|---|---|
781 | 2014-01-14 09:36:57 | 71.73 | 95% |
683 | 2012-04-06 09:57:30 | 49.43 | 93% |
636 | 2011-10-15 07:36:41 | 59.22 | 94% |
464 | 2011-09-18 02:05:33 | 53.38 | 93% |
238 | 2010-05-15 07:07:26 | 32.15 | |
52 | 2009-08-07 13:21:51 | 35.69 | |
51 | 2009-08-07 13:20:12 | 22.03 |