Victor (victor007)

Race #7

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Official speed 51.35 wpm (115.21 seconds elapsed during race)
Without ending ping 51.42 wpm (162 ms delay sending score to TypeRacer’s server)
Timerless 51.65 wpm (513 ms elapsed before first character typed; 114.53 seconds elapsed during race)
Timerless minus one 51.55 wpm, ignoring the first character typed
Race Start September 24, 2024 9:51:21am UTC
Race Finish September 24, 2024 9:53:16am UTC
Outcome Win (1 of 3)
Accuracy 96.0%
Points 67.61
Text #3700003 (Length: 493 characters)

Good games offer players a set of challenging problems and then let them practice them until they have routinized their mastery. Then, the game throws a new class of problem at the player (this is sometimes called a "boss"), requiring them to rethink their taken-for-granted mastery. In turn, this new mastery is consolidated through repetition (with variation), only to be challenged again. This cycle of consolidation and challenge is the basis of the development of expertise in any domain.

Characters typed Good games offer lplayers a set of challendinggniging problems and then let them practive tce ce them until they lheaave routinized their masteyry. Then, the game throws anew new class of problem at the palayer )t(this is sometimes called a "boss"), requiring them to rethink their taknen-for=gr-granted mastey.ry. In turn, this new mastery is consolidated through repetiition (with varaiiation_), only to be callhallenged again. This cycle of consoliadation and challegennge is the basis of the developmenet of t of expertisei in many domain.
Timing
Character G o o d g a m e s o f f e r l -l p l a y e r
Milliseconds 513 448 129 222 433 147 48 204 87 120 191 100 96 168 207 114 131 122 563 319 210 107 161 163 125
Character s a s e t o f c h a l l e n d i n g -g -n -i
Milliseconds 80 180 140 113 179 92 401 145 129 101 137 185 86 162 115 151 96 400 516 207 69 28 586 286 139
Character -d g n i g -g -i -n i n g p r o b l e m s a n d
Milliseconds 494 130 219 9 227 574 192 128 260 77 65 161 142 306 110 226 99 156 94 100 232 57 78 96 127
Character t h e n l e t t h e m p r a c t i v e t -t
Milliseconds 97 82 126 61 145 385 120 143 167 106 80 127 83 679 206 289 98 270 160 114 206 96 110 130 368
Character - -e -v c -c e - -e c e t h e m u n t i l t h
Milliseconds 177 157 142 187 11 238 378 295 166 114 231 474 46 122 104 134 135 201 240 111 132 219 145 116 93
Character e y l -l h e a -a -e a v e r o u t i n i z e d
Milliseconds 105 151 63 208 460 205 113 66 659 324 136 54 128 256 162 131 90 129 130 65 502 191 168 200 123
Character t h e i r m a s t e y -y r y . T h e n , t h
Milliseconds 117 72 132 61 158 129 225 112 271 113 129 318 570 128 174 306 255 264 112 169 158 297 433 303 48
Character e g a m e t h r o w s a n e w - -w -e -n n
Milliseconds 145 87 167 115 238 102 242 407 82 381 130 112 287 224 145 128 142 129 179 252 97 208 164 220 209
Character e w c l a s s o f p r o b l e m a t t h
Milliseconds 98 93 145 271 122 121 120 165 165 85 134 114 183 100 85 216 57 175 82 494 75 181 208 78 98
Character e p a -a l a y e r ) t -t -) ( t h i s i s s
Milliseconds 134 83 140 128 706 276 93 127 134 131 181 701 326 337 158 279 635 41 125 192 465 108 116 129 207
Character o m e t i m e s c a l l e d a " b o s s " )
Milliseconds 67 93 109 194 115 60 113 144 114 189 97 66 158 81 194 139 65 674 431 290 102 151 185 297 608
Character , r e q u i r i n g t h e m t o r e t h i
Milliseconds 448 215 256 111 243 113 109 98 598 35 111 192 94 82 125 121 279 115 96 146 436 82 173 80 99
Character n k t h e i r t a k n -n e n - f o r = g r -r -g
Milliseconds 165 249 240 146 81 173 498 131 214 200 121 295 218 460 97 149 278 236 115 140 289 191 242 223 162
Character -= - g r a n t e d m a s t e y . -. -y r y . I n
Milliseconds 158 244 420 231 97 185 114 92 240 162 192 79 169 223 89 206 288 442 127 112 166 316 286 258 223
Character t u r n , t h i s n e w m a s t e r y i
Milliseconds 163 140 159 84 124 257 667 206 78 100 108 178 271 112 111 138 151 79 113 216 95 681 161 88 193
Character s c o n s o l i d a t e d t h r o u g h r e
Milliseconds 112 133 170 63 116 144 156 286 130 459 151 159 88 224 150 89 112 129 65 109 107 135 159 305 86
Character p e t i i -i t i o n ( w i t h v a r a i -i -a i
Milliseconds 170 152 464 435 160 660 113 137 95 46 216 843 240 207 112 113 151 265 79 209 480 552 272 162 206
Character a t i o n _ -_ ) , o n l y t o b e c a l l
Milliseconds 79 199 96 68 49 821 686 341 317 223 129 131 171 244 706 251 225 208 111 272 162 128 88 134 128
Character -l -l -a h a l l e n g e d a g a i n . T h i s
Milliseconds 496 142 122 274 119 125 139 142 476 124 107 191 160 110 145 98 63 77 260 231 527 273 97 176 111
Character c y c l e o f c o n s o l i a -a d a t i o n
Milliseconds 271 304 143 258 336 184 288 104 178 231 45 460 301 135 234 134 370 472 50 109 143 66 68 94 335
Character a n d c h a l l e g e n -n -e -g n g e i s t h
Milliseconds 84 74 114 112 159 709 74 141 150 159 279 96 115 349 142 142 231 119 55 149 57 128 120 152 34
Character e b a s i s o f t h e d e v e l o p m e n
Milliseconds 142 115 190 151 209 363 91 210 850 95 111 146 49 132 85 188 161 255 96 82 214 240 210 95 126
Character e t o f - -f -o - -t -e t o f e x p e r t i s
Milliseconds 80 15 122 71 129 184 201 183 135 129 153 150 114 168 179 157 290 207 334 480 256 369 430 50 248
Character e i -i i n m -m a n y d o m a i n .
Milliseconds 129 329 407 97 174 80 127 207 368 83 127 241 88 184 351 175 128 152 132 237
WPM Timing
Seconds WPM
2.3 46.87
4.61 49.48
6.91 59.02
9.22 53.38
11.52 43.75
13.83 46.87
16.13 53.57
18.43 51.43
20.74 46.29
23.04 49.48
25.35 46.87
27.65 48.61
29.95 50.08
32.26 49.85
34.56 50.69
36.87 49.48
39.17 50.85
41.48 52.37
43.78 51.53
46.08 50.26
48.39 51.58
50.69 51.84
53 51.4
55.3 52.51
57.6 52.91
59.91 52.48
62.21 51.5
64.52 52.08
66.82 51.36
69.13 51.73
71.43 52.25
73.73 52.73
76.04 53.5
78.34 52.84
80.65 52.67
82.95 52.08
85.25 51.52
87.56 51.39
89.86 50.88
92.17 51.3
94.47 51.44
96.78 51.21
99.08 51.47
101.38 51.49
103.69 51.73
105.99 52.19
108.3 51.64
110.6 51.43
112.91 51.23
115.21 51.35