Fuggitaboutit (necrolingua)

Race #61

View Pit Stop page for race #61 by necrolinguaGhost race

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Official speed 59.48 wpm (99.46 seconds elapsed during race)
Without ending ping 59.72 wpm (206 ms delay sending score to TypeRacer’s server)
Timerless 60.00 wpm (448 ms elapsed before first character typed; 98.81 seconds elapsed during race)
Timerless minus one 59.87 wpm, ignoring the first character typed
Race Start January 2, 2025 10:15:11am UTC
Race Finish January 2, 2025 10:16:50am UTC
Outcome No win (3 of 3)
Accuracy 97.1%
Points 78.32
Text #3700003 (Length: 493 characters)

Good games offer players a set of challenging problems and then let them practice them until they have routinized their mastery. Then, the game throws a new class of problem at the player (this is sometimes called a "boss"), requiring them to rethink their taken-for-granted mastery. In turn, this new mastery is consolidated through repetition (with variation), only to be challenged again. This cycle of consolidation and challenge is the basis of the development of expertise in any domain.

Characters typed Good games offer players a set of challenfgging problems ans td then let them practriice them until they have routinized their mastery. Then, the game throws a new class of problem at the player (this is sometimes called a s= "boss" _ ) re, requitring them to rethink their taken-for-granted mantestery. In turn, this new mantstery is consolidated through repitedtition (with cvartiiation_(), only to be challenged again. This cycle of consolidation and challenge is the basis of the development of exerpertise in any domain.
Timing
Character G o o d g a m e s o f f e r p l a y e r s
Milliseconds 448 168 142 148 107 193 71 128 114 187 63 115 92 138 135 98 256 138 145 103 214 147 71 201 112
Character a s e t o f c h a l l e n f g -g -f g i n g
Milliseconds 138 216 125 166 248 308 229 89 92 244 118 89 125 131 46 189 190 15 466 46 216 182 74 182 56
Character p r o b l e m s a n s t -t - -s d t h e n l
Milliseconds 306 152 789 315 190 99 150 164 19 148 115 74 144 159 268 159 442 183 86 150 132 93 60 90 147
Character e t t h e m p r a c t r i -i -r i c e t h e m
Milliseconds 67 140 88 167 126 69 175 98 141 104 81 147 214 9 119 375 130 358 126 108 106 200 79 132 89
Character u n t i l t h e y h a v e r o u t i n i z
Milliseconds 80 122 82 135 104 627 156 121 85 63 165 92 145 81 142 126 52 390 223 118 327 210 80 187 491
Character e d t h e i r m a s t e r y . T h e n , t
Milliseconds 257 138 153 232 0 228 0 504 98 345 0 37 182 101 106 299 278 121 238 106 57 131 229 162 161
Character h e g a m e t h r o w s a n e w c l a s
Milliseconds 82 85 109 188 100 134 83 98 267 168 539 191 150 197 116 180 240 251 98 129 100 386 123 47 176
Character s o f p r o b l e m a t t h e p l a y e
Milliseconds 152 92 121 118 92 295 68 92 213 139 90 186 120 186 205 124 48 113 68 64 94 171 196 238 248
Character r ( t h i s i s s o m e t i m e s c a l l
Milliseconds 113 360 334 334 93 97 132 55 152 35 88 161 217 101 147 162 124 117 90 170 146 224 171 169 168
Character e d a s $= - -= " b o s s " - _ - -_ ) r
Milliseconds 0 147 89 145 100 241 527 210 305 127 489 357 155 79 143 301 265 920 544 170 367 133 741 163 209
Character e -e -r - , r e q u i t -t r i n g t h e m t o
Milliseconds 101 439 126 403 310 246 283 104 574 120 97 272 487 233 158 131 138 117 164 109 97 184 94 171 90
Character r e t h i n k t h e i r t a k e n - f o r -
Milliseconds 93 163 139 92 78 112 94 363 270 117 127 81 163 61 124 211 110 167 180 201 397 629 138 94 610
Character g r a n t e d m a n t e -e -t -n s t e r y . I n
Milliseconds 449 44 494 218 87 107 186 82 266 0 146 94 138 364 91 137 282 244 66 104 167 348 60 221 184
Character t u r n , t h i s n e w m a n t -t -n s t e
Milliseconds 87 285 142 139 170 294 251 140 118 451 140 114 247 47 93 85 496 36 135 239 326 91 98 119 177
Character r y i s c o n s o l i d a t e d t h r o u g
Milliseconds 56 224 159 208 68 61 310 142 237 309 96 160 215 171 139 171 115 168 94 246 95 114 120 60 121
Character h r e p i t -t -i e d -d t i t i o n ( w i t h
Milliseconds 150 104 272 115 171 198 196 397 73 104 188 529 137 223 357 146 96 296 459 343 292 120 91 151 88
Character c -c v a r t i -i -t i a t i o n _ -_ ( -( ) , o n l
Milliseconds 162 446 53 112 138 0 131 342 155 487 68 159 74 93 137 486 553 434 557 581 765 139 782 88 111
Character y t o b e c h a l l e n g e d a g a i n .
Milliseconds 206 165 90 93 81 137 112 42 487 113 102 257 57 83 129 195 258 98 102 142 149 124 162 33 206
Character T h i s c y c l e o f c o n s o l i d a t
Milliseconds 104 257 158 143 173 0 189 109 176 331 171 151 189 85 69 251 0 77 119 134 184 249 237 130 139
Character i o n a n d c h a l l e n g e i s t h e
Milliseconds 148 112 432 154 164 133 53 76 147 324 149 141 116 231 225 224 157 86 269 0 31 136 99 40 81
Character b a s i s o f t h e d e v e l o p m e n t
Milliseconds 379 47 141 185 105 69 486 120 79 185 428 103 103 164 162 177 362 221 331 161 264 94 102 99 84
Character o f e x e r -r -e p e r t i s e i n a n y d
Milliseconds 144 145 97 134 272 325 50 609 119 475 85 81 205 155 160 86 169 82 174 0 87 163 224 70 248
Character o m a i n .
Milliseconds 36 99 97 125 105 219
WPM Timing
Seconds WPM
1.99 78.42
3.98 78.42
5.97 76.41
7.96 69.37
9.95 66.36
11.94 60.32
13.92 66.36
15.91 65.6
17.9 67.03
19.89 66.36
21.88 65.81
23.87 66.86
25.86 67.75
27.85 67.22
29.84 67.97
31.83 69.37
33.82 69.2
35.81 70.04
37.8 68.9
39.78 67.26
41.77 64.06
43.76 61.42
45.75 60.32
47.74 60.07
49.73 60.81
51.72 61.25
53.71 60.32
55.7 59.89
57.69 59.7
59.68 59.52
61.67 59.35
63.66 59.76
65.64 60.14
67.63 59.97
69.62 59.29
71.61 58.98
73.6 58.37
75.59 57.31
77.58 56.3
79.57 56.55
81.56 57.09
83.55 57.6
85.54 58.08
87.53 58.41
89.52 59.12
91.51 59.28
93.49 59.17
95.48 59.32
97.47 58.97
99.46 59.48