KARTIK (kartik_08)

Race #35

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Official speed 50.06 wpm (118.18 seconds elapsed during race)
Without ending ping 50.18 wpm (279 ms delay sending score to TypeRacer’s server)
Timerless 50.54 wpm (843 ms elapsed before first character typed; 117.06 seconds elapsed during race)
Timerless minus one 50.44 wpm, ignoring the first character typed
Race Start September 15, 2024 5:14:14pm UTC
Race Finish September 15, 2024 5:16:12pm UTC
Outcome No win (3 of 3)
Accuracy 96.2%
Points 65.91
Text #3700003 (Length: 493 characters)

Good games offer players a set of challenging problems and then let them practice them until they have routinized their mastery. Then, the game throws a new class of problem at the player (this is sometimes called a "boss"), requiring them to rethink their taken-for-granted mastery. In turn, this new mastery is consolidated through repetition (with variation), only to be challenged again. This cycle of consolidation and challenge is the basis of the development of expertise in any domain.

Characters typed Good games offer players a set of challeningging problems and then let them preactactice them until they have routinized their mastery. Then, the game throws a new clas s of problems at the player (Ti(this is sometimes called a "boss"), requiring them to rethingk their taken-for-rangtegranted masteyry. In turn, this new smastery is consoloiidated through repreetition (twith variation), onlhy to be chanllenged again. this This cuclycle of consolidation and challlenenge is the bassis is of the develpeopment of expertise in any domain.
Timing
Character G o o d g a m e s o f f e r p l a y e r s
Milliseconds 843 176 221 224 150 249 83 144 84 145 153 194 120 139 166 84 146 164 214 117 158 127 186 320 116
Character a s e t o f c h a l l e n i n g -g -n -i g i n
Milliseconds 155 166 315 126 201 127 154 101 106 238 125 105 158 143 57 140 161 113 123 376 151 165 183 502 507
Character g p r o b l e m s a n d t h e n l e t t
Milliseconds 106 114 907 165 126 185 165 227 148 128 129 168 114 90 119 88 72 57 144 545 244 101 127 130 146
Character h e m p r e a c t -t -c -a -e a c t i c e t h e m
Milliseconds 100 373 98 133 170 85 87 130 272 257 394 161 142 120 130 247 182 119 207 193 78 171 76 76 112
Character u n t i l t h e y h a v e r o u t i n i z
Milliseconds 142 170 204 97 133 142 283 486 81 98 109 142 350 103 123 39 198 259 705 459 236 100 543 187 150
Character e d t h e i r m a s t e r y . T h e n , t
Milliseconds 271 454 138 115 106 91 80 109 107 367 150 259 293 438 320 92 274 176 188 102 145 102 271 173 84
Character h e g a m e t h r o w s a n e w c l a s
Milliseconds 120 55 158 306 86 122 98 148 351 150 277 111 142 274 127 120 107 293 128 160 247 151 100 103 187
Character - s o f p r o b l e m s -s a t t h e p
Milliseconds 220 577 18 170 268 220 214 171 82 136 211 98 118 146 126 581 193 127 125 189 137 102 98 99 976
Character l a y e r ( T i -i -T -( ( t h i s i s s o m e
Milliseconds 199 78 152 102 493 399 837 403 192 425 54 140 1204 196 103 52 105 150 193 111 111 240 69 145 107
Character t i m e s c a l l e d a " b o s s " ) , r
Milliseconds 166 76 134 142 71 313 190 149 258 138 79 179 168 87 168 420 500 136 231 150 370 1065 471 270 291
Character e q u i r i n g t h e m t o r e t h i n g -g
Milliseconds 72 207 129 69 271 121 139 111 224 425 81 108 123 137 104 121 231 647 74 178 126 73 184 163 642
Character k t h e i r t a k e n - f o r - r a n g t e -e
Milliseconds 262 238 89 105 167 111 115 110 258 78 126 125 90 675 285 75 102 554 277 117 75 466 516 260 413
Character -t -g -n -a -r g r a n t e d m a s t e y -y r y . I
Milliseconds 131 116 201 136 328 241 199 242 157 123 379 195 101 170 40 177 425 184 138 511 56 220 301 263 144
Character n t u r n , t h i s n e w s -s m a s t e r
Milliseconds 155 119 81 138 51 166 266 207 420 82 65 125 110 111 122 79 120 278 351 232 97 192 200 116 824
Character y i s c o n s o l o i -i -o i d a t e d t h r
Milliseconds 117 150 275 29 96 247 62 186 217 158 183 296 173 374 154 276 127 105 273 362 179 102 152 132 166
Character o u g h r e p r e -e -r e t i t i o n ( t -t w i
Milliseconds 136 136 114 134 175 543 92 173 192 104 562 114 61 223 75 151 117 219 189 411 558 228 420 78 146
Character t h v a r i a t i o n ) , o n l h -h y t o
Milliseconds 105 98 179 677 66 295 128 104 173 129 118 303 1102 377 376 118 153 124 152 748 249 153 227 75 181
Character b e c h a n -n l l e n g e d a g a i n . t h
Milliseconds 127 193 636 212 102 85 144 503 1091 148 131 82 226 135 204 137 136 248 111 170 106 249 181 112 106
Character i s - -s -i -h -t T h i s c u c l -l -c -u y c l e
Milliseconds 44 79 166 338 143 147 126 298 131 144 39 125 136 529 87 121 188 390 136 165 336 347 127 300 135
Character o f c o n s o l i d a t i o n a n d c h a l
Milliseconds 165 52 277 310 65 150 126 119 310 255 112 164 160 66 47 136 176 187 95 96 95 2257 74 100 178
Character l l e n -n -e -l e n g e i s t h e b a s s i s
Milliseconds 60 265 207 118 360 137 129 145 126 121 112 116 135 118 130 118 86 63 138 123 137 248 12 71 94
Character - -s -i -s i s o f t h e d e v e l p e -e -p o
Milliseconds 150 406 145 139 132 282 71 116 151 221 138 198 118 81 128 615 225 205 65 201 212 175 389 138 389
Character p m e n t o f e x p e r t i s e i n a n y
Milliseconds 208 204 35 141 77 123 183 131 130 278 214 148 94 84 987 91 341 94 523 201 134 103 110 90 173
Character d o m a i n .
Milliseconds 188 191 86 172 154 39 139 236
WPM Timing
Seconds WPM
2.36 50.77
4.73 63.46
7.09 67.69
9.45 55.85
11.82 54.83
14.18 59.23
16.54 54.4
18.91 57.75
21.27 58.67
23.64 56.36
26 56.77
28.36 56.69
30.73 58.19
33.09 58.39
35.45 58.56
37.82 57.43
40.18 56.15
42.54 53.03
44.91 55.05
47.27 55.09
49.63 53.91
52 54.23
54.36 54.74
56.73 54.37
59.09 54.22
61.45 52.14
63.82 52.09
66.18 51.68
68.54 52.7
70.91 52.12
73.27 52.24
75.63 52.36
78 52
80.36 51.67
82.72 51.79
85.09 51.19
87.45 51.05
89.82 50.37
92.18 50.77
94.54 50.14
96.91 49.41
99.27 49.8
101.63 50.06
104 49.5
106.36 49.98
108.72 49.67
111.09 49.58
113.45 49.71
115.81 49.53
118.18 50.06