clickclackmooo (clickclackmooo)

Race #33

View Pit Stop page for race #33 by clickclackmoooGhost race

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Official speed 65.62 wpm (90.16 seconds elapsed during race)
Without ending ping 65.69 wpm (95 ms delay sending score to TypeRacer’s server)
Timerless 66.02 wpm (455 ms elapsed before first character typed; 89.61 seconds elapsed during race)
Timerless minus one 65.89 wpm, ignoring the first character typed
Race Start June 27, 2024 4:25:00pm UTC
Race Finish June 27, 2024 4:26:30pm UTC
Outcome No win (3 of 3)
Accuracy 96.0%
Points 86.40
Text #3700003 (Length: 493 characters)

Good games offer players a set of challenging problems and then let them practice them until they have routinized their mastery. Then, the game throws a new class of problem at the player (this is sometimes called a "boss"), requiring them to rethink their taken-for-granted mastery. In turn, this new mastery is consolidated through repetition (with variation), only to be challenged again. This cycle of consolidation and challenge is the basis of the development of expertise in any domain.

Characters typed Good games offer player ss a set of challenging problems and lthen kllet thempar practice them until they have routinized their master. y. thgenThen, the game throws a new class of provblem sat the player (this is sometimes called a "boss"), requiring them to rteethink their taken-for=--granted matestery. In turn, this new mastery is consolidated thrhough repetition (with varaiation), only to be challenged again. Thius =ss cycle of onconsolidation and challeng ie is the bassiis of the developlement of exzperpepertise in any domain.
Timing
Character G o o d g a m e s o f f e r p l a y e r s
Milliseconds 455 165 144 139 62 135 128 104 104 176 107 93 113 193 206 88 137 159 152 113 111 160 105 191 96
Character -s - s a s e t o f c h a l l e n g i n g
Milliseconds 336 160 89 111 97 119 104 162 166 160 400 144 121 127 88 80 104 153 47 128 88 120 138 95 104
Character p r o b l e m s a n d l -l t h e n k l -l -k l
Milliseconds 120 119 112 192 121 159 128 184 128 112 88 88 105 215 289 95 96 97 96 72 120 0 383 192 216
Character e t t h e m p a r -r -a -p p r a c t i c e t h
Milliseconds 89 135 152 144 80 114 118 152 88 128 216 145 168 216 151 114 119 175 160 97 335 184 136 96 72
Character e m u n t i l t h e y h a v e r o u t i n
Milliseconds 74 102 98 135 143 112 121 135 128 65 104 89 102 120 112 128 248 312 128 152 136 104 144 105 127
Character i z e d t h e i r m a s t e r . - -. y . t
Milliseconds 344 296 176 152 113 72 103 89 71 89 105 134 112 138 86 168 88 144 129 407 160 184 192 169 240
Character h g e n -n -e -g -h -t T h e n , t h e g a m e t
Milliseconds 112 0 71 121 272 134 169 145 135 240 144 98 111 175 162 158 72 89 95 216 154 102 130 174 176
Character h r o w s a n e w c l a s s o f p r o v
Milliseconds 89 120 72 152 264 471 120 104 121 71 264 368 280 96 112 168 176 88 82 70 106 134 121 144 367
Character -v b l e m s -s a t t h e p l a y e r ( t h
Milliseconds 464 104 146 174 121 175 168 344 97 55 137 79 88 72 112 168 192 121 128 151 88 360 456 384 128
Character i s i s s o m e t i m e s c a l l e d a
Milliseconds 96 104 112 72 122 142 520 104 112 120 121 111 128 88 152 121 119 152 88 144 64 176 105 111 216
Character " b o s s " ) , r e q u i r i n g t h e m t
Milliseconds 360 352 216 144 208 280 872 681 279 344 113 247 96 106 95 119 128 113 103 88 80 216 168 152 120
Character o r t e -e -t e t h i n k t h e i r t a k e n
Milliseconds 104 104 216 184 248 216 144 114 206 152 136 128 232 136 144 88 97 63 112 104 138 128 127 127 248
Character - f o r = - -- -= - g r a n t e d m a t e -e -t s t
Milliseconds 248 336 113 95 250 0 414 168 272 456 184 96 248 104 176 192 105 167 105 79 183 249 144 112 88
Character e r y . I n t u r n , t h i s n e w m a
Milliseconds 162 86 256 264 169 240 119 129 183 128 136 130 278 160 128 65 127 113 111 168 81 119 130 134 105
Character s t e r y i s c o n s o l i d a t e d t h r
Milliseconds 207 104 160 74 111 153 126 96 114 438 72 104 114 142 160 144 208 152 72 168 176 88 80 168 49
Character h -h o u g h r e p e t i t i o n ( w i t h v
Milliseconds 279 392 186 70 89 103 472 240 136 160 152 336 144 128 88 80 97 375 352 344 96 73 112 231 304
Character a r a -a i a t i o n ) , o n l y t o b e c
Milliseconds 136 128 240 321 175 42 54 168 88 96 560 336 208 240 120 112 104 120 128 80 103 169 144 89 143
Character h a l l e n g e d a g a i n . T h i u s - -s
Milliseconds 104 64 160 144 65 119 120 160 161 111 105 144 207 137 135 216 184 247 121 489 0 111 144 208 153
Character = s -s -= -u s c y c l e o f o n -n -o c o n s o
Milliseconds 191 168 153 152 127 176 208 168 88 168 104 105 123 76 89 119 248 121 287 144 152 96 104 113 151
Character l i d a t i o n a n d c h a l l e n g i -i -
Milliseconds 177 143 128 160 72 88 81 79 82 94 138 70 160 216 95 91 94 144 64 120 120 232 296 264 128
Character e i s t h e b a s s i -i -s i s o f t h e
Milliseconds 240 146 174 144 120 88 90 95 72 175 120 312 208 113 303 128 144 31 132 101 96 55 128 82 78
Character d e v e l o p l e -e -l m e n t o f e x z p e
Milliseconds 89 287 336 209 159 80 152 128 232 272 216 136 288 66 135 81 262 144 106 88 135 199 41 80 167
Character r -r -e -p p e -e -p -z p e r t i s e i n a n y d
Milliseconds 40 185 159 145 200 80 263 160 152 185 56 72 215 105 112 176 175 153 111 112 128 105 207 113 135
Character o m a i n .
Milliseconds 96 280 113 153 126 305
WPM Timing
Seconds WPM
1.8 73.21
3.61 76.53
5.41 68.77
7.21 78.2
9.02 78.53
10.82 73.21
12.62 69.4
14.42 71.54
16.23 74.69
18.03 73.21
19.83 76.23
21.64 71.54
23.44 68.6
25.24 70.35
27.05 69.66
28.85 70.3
30.65 68.12
32.46 69.14
34.26 69
36.06 69.55
37.87 69.4
39.67 67.46
41.47 67.13
43.27 67.66
45.08 67.08
46.88 67.58
48.68 66.06
50.49 65.84
52.29 65.86
54.09 66.55
55.9 67.2
57.7 67.59
59.5 67.16
61.31 67.33
63.11 66.93
64.91 66.55
66.71 66.73
68.52 67.6
70.32 67.23
72.12 65.89
73.93 65.9
75.73 66.55
77.53 66.86
79.34 66.85
81.14 66.55
82.94 66.7
84.75 66.27
86.55 65.3
88.35 65.47
90.16 65.62