userdead000 (userdead000)

Race #32

View Pit Stop page for race #32 by userdead000Ghost race

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Official speed 59.72 wpm (99.06 seconds elapsed during race)
Without ending ping 60.02 wpm (293 ms delay sending score to TypeRacer’s server)
Timerless 60.25 wpm (386 ms elapsed before first character typed; 98.38 seconds elapsed during race)
Timerless minus one 60.13 wpm, ignoring the first character typed
Race Start September 14, 2024 6:13:13pm UTC
Race Finish September 14, 2024 6:14:52pm UTC
Outcome No win (2 of 3)
Accuracy 96.1%
Points 78.63
Text #3700003 (Length: 493 characters)

Good games offer players a set of challenging problems and then let them practice them until they have routinized their mastery. Then, the game throws a new class of problem at the player (this is sometimes called a "boss"), requiring them to rethink their taken-for-granted mastery. In turn, this new mastery is consolidated through repetition (with variation), only to be challenged again. This cycle of consolidation and challenge is the basis of the development of expertise in any domain.

Characters typed Goods games offer players a set of challenging problems and then let them practice them until they have routhinized thyeieir mastery. Then, the game throws a new clas ofs of problem at the player (theis siis somoemetetimes called a "boss"), requirigng them to trethingkk their taken-for-granted msasastery. In turn, thiis new mastery is consolidated trhhrouth gh repreretertition *(witbh variation), only to be challeneged again. thThis cycle of condsolidtatinoon and challenge is the basis of the develpopment of expertise in any domain.
Timing
Character G o o d s - -s g a m e s o f f e r p l a y
Milliseconds 386 210 168 135 106 91 434 149 212 155 128 217 200 92 193 284 101 163 69 99 108 164 167 87 110
Character e r s a s e t o f c h a l l e n g i n g
Milliseconds 104 96 112 121 144 121 125 146 103 84 127 85 49 246 124 86 81 144 87 106 148 107 127 30 120
Character p r o b l e m s a n d t h e n l e t t h e
Milliseconds 225 136 97 328 183 152 128 156 125 152 92 38 88 124 122 89 99 100 253 63 134 95 423 129 65
Character m p r a c t i c e t h e m u n t i l t h e
Milliseconds 154 165 152 129 136 133 240 193 70 162 34 151 103 73 136 103 144 165 141 54 269 179 97 96 63
Character y h a v e r o u t h -h i n i z e d t h y e i
Milliseconds 113 80 209 104 48 125 94 275 74 100 366 102 382 128 180 165 271 216 160 89 80 118 0 59 94
Character -i -e -y e i r m a s t e r y . T h e n , t h e
Milliseconds 408 156 126 105 110 121 99 214 90 86 156 195 174 93 205 86 115 135 29 566 220 134 132 52 107
Character g a m e t h r o w s a n e w c l a s o
Milliseconds 96 407 90 75 117 72 175 97 222 84 189 295 157 166 162 152 69 73 157 248 130 134 210 169 123
Character f -f -o - s o f p r o b l e m a t t h e p
Milliseconds 109 326 181 96 133 88 100 76 64 309 114 69 274 209 189 125 100 401 112 89 128 80 92 148 224
Character l a y e r ( t h e -e i s s i -i -s i s s o m o
Milliseconds 632 147 92 105 96 122 664 485 113 96 449 144 73 102 124 0 548 127 152 81 97 142 64 113 58
Character e -e -o m e t -t -e -m e t i m e s c a l l e d a
Milliseconds 43 431 219 172 114 158 348 177 152 27 364 426 112 78 87 178 741 95 123 154 82 157 117 115 93
Character " b o s s " ) , r e q u i r i g -g n g t h e m
Milliseconds 798 347 233 153 149 362 810 433 83 324 72 311 130 104 261 105 170 397 242 91 133 57 118 57 128
Character t o t -t r e t h i n g k -k -g k t h e i r t
Milliseconds 104 93 82 61 93 655 87 0 203 221 169 80 163 244 264 131 198 76 45 136 68 150 172 122 167
Character a k e n - f o r - g r a n t e d m s a s -s -a -s a
Milliseconds 105 102 113 137 471 287 142 82 329 280 163 84 112 273 116 176 126 389 124 70 208 186 172 128 108
Character s t e r y . I n t u r n , t h i -i i s n e
Milliseconds 420 243 164 147 320 311 443 150 97 113 170 146 84 95 281 65 229 64 408 335 477 118 112 200 107
Character w m a s t e r y i s c o n s o l i d a t e d
Milliseconds 117 181 152 113 72 112 153 89 105 80 107 97 74 270 109 101 119 97 160 143 592 104 113 105 164
Character t r h -h -r h r o u t h - -h -t g h r e p r e -e
Milliseconds 124 138 198 0 548 185 210 407 53 92 125 138 121 241 165 142 110 96 78 271 78 156 190 47 363
Character -r r e t -t -e -r e r -r t i t i o n * -* ( w i t b -b
Milliseconds 151 51 33 304 226 169 138 100 83 399 307 102 113 119 108 92 359 674 613 367 338 173 133 112 456
Character h v a r i a t i o n ) , o n l y t o b e
Milliseconds 128 112 163 94 238 138 246 90 135 112 58 783 374 89 249 71 183 130 104 184 108 85 448 102 152
Character c h a l l e n e $g e d a g a i n . t h -h -t T h
Milliseconds 105 167 81 136 155 85 133 122 451 204 167 161 89 112 151 104 115 261 74 102 171 357 145 336 130
Character i s c y c l e o f c o n d -d s o l i d t -t a
Milliseconds 453 123 49 261 145 81 128 105 95 120 71 99 460 81 391 207 490 81 152 167 127 263 169 673 160
Character t i n o -o -n o n a n d c h a l l e n g e i s
Milliseconds 79 132 231 106 459 129 363 93 129 138 81 105 0 262 117 174 113 132 141 313 135 136 93 85 86
Character t h e b a s i s o f t h e d e v e l p -p
Milliseconds 47 84 82 72 91 208 136 123 142 111 240 145 87 59 120 43 91 54 394 144 215 109 66 314 375
Character o p m e n t o f e x p e r t i s e i n a n
Milliseconds 321 268 299 138 96 199 81 202 48 90 394 200 184 139 70 568 125 0 96 99 129 69 107 146 102
Character y d o m a i n .
Milliseconds 154 86 183 90 388 148 108 99 130
WPM Timing
Seconds WPM
1.98 30.28
3.96 54.51
5.94 70.66
7.92 75.71
9.91 79.95
11.89 78.74
13.87 81.33
15.85 81.01
17.83 78.07
19.81 76.92
21.79 76.54
23.77 76.21
25.76 75.01
27.74 73.98
29.72 73.49
31.7 72.3
33.68 69.83
35.66 67.3
37.64 65.99
39.62 65.41
41.61 64.03
43.59 63.87
45.57 63.99
47.55 62.84
49.53 63.48
51.51 63.6
53.49 62.14
55.47 61.87
57.46 61.61
59.44 61.98
61.42 62.52
63.4 62.08
65.38 61.3
67.36 60.03
69.34 59.7
71.32 58.55
73.31 58.44
75.29 58.34
77.27 58.86
79.25 59.21
81.23 58.5
83.21 58.98
85.19 58.46
87.17 57.54
89.16 58.15
91.14 58.99
93.12 59.28
95.1 59.31
97.08 59.58
99.06 59.72