Aki (quick12)

Race #13

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Official speed 65.59 wpm (90.20 seconds elapsed during race)
Without ending ping 65.85 wpm (361 ms delay sending score to TypeRacer’s server)
Timerless 67.78 wpm (2,560 ms elapsed before first character typed; 87.28 seconds elapsed during race)
Timerless minus one 67.65 wpm, ignoring the first character typed
Race Start August 9, 2024 7:01:04am UTC
Race Finish August 9, 2024 7:02:34am UTC
Outcome Win (1 of 3)
Accuracy 96.1%
Points 86.36
Text #3700003 (Length: 493 characters)

Good games offer players a set of challenging problems and then let them practice them until they have routinized their mastery. Then, the game throws a new class of problem at the player (this is sometimes called a "boss"), requiring them to rethink their taken-for-granted mastery. In turn, this new mastery is consolidated through repetition (with variation), only to be challenged again. This cycle of consolidation and challenge is the basis of the development of expertise in any domain.

Characters typed Good game s offer playrs ers a set of challengeing problem s and then let them practivce tehhen um until they have routinized their mastery. Then, the game throuwsws a new calass of problem at the player (this is somietimes called a "boss"), requiring them to rethik rknk their taken -for-granted mastery. In turn, this new mastery is consnolidated through repetition (with variation), only to be challetndged again. This cycle of consolidation and challenge is the basis of the deveollopment ef of expertise in an yy hdodomiani.in.
Timing
Character G o o d g a m e - s o f f e r p l a y r s
Milliseconds 2560 195 178 125 94 147 113 206 54 207 348 184 71 108 329 147 108 66 89 202 108 125 127 256 176
Character - -s -r e r s a s e t o f c h a l l e n g
Milliseconds 114 228 161 125 105 87 167 87 117 118 195 157 72 107 135 290 105 171 236 178 178 139 139 107 126
Character e -e i n g p r o b l e m - s a n d t h e n
Milliseconds 123 322 95 85 73 70 239 102 106 101 144 65 136 144 304 172 91 150 207 143 33 201 100 51 114
Character l e t t h e m p r a c t i v -v c e t e h -h
Milliseconds 90 169 41 181 73 145 23 124 187 159 246 81 168 140 171 414 95 298 156 73 55 127 120 4 259
Character -e h e n u -u - -n m u n t i l t h e y h a v
Milliseconds 278 198 58 79 100 229 172 150 149 178 93 100 118 110 127 154 104 131 73 46 228 146 298 84 85
Character e r o u t i n i z e d t h e i r m a s t e r
Milliseconds 79 39 339 74 84 335 383 132 129 153 199 85 197 120 64 102 267 85 96 383 68 106 115 114 74
Character y . T h e n , t h e g a m e t h r o u w s
Milliseconds 200 164 83 210 69 109 77 235 109 139 65 30 59 153 83 111 63 76 251 75 156 102 108 154 168
Character -s -w -u w s a n e w c a -a l a s s o f p r
Milliseconds 222 140 133 210 191 69 147 158 225 83 116 110 159 214 286 159 91 147 165 72 148 82 39 229 86
Character o b l e m a t t h e p l a y e r ( t h i s
Milliseconds 101 128 149 117 87 90 106 139 117 151 87 38 55 337 128 99 95 142 151 141 353 515 67 102 44
Character i s s o m i -i e t i m e s c a l l e d a
Milliseconds 109 164 56 76 176 88 121 122 292 198 143 180 151 131 67 86 130 64 115 145 634 135 78 261 163
Character " b o s s " ) , r e q u i r i n g t h e m t
Milliseconds 275 401 66 137 169 366 466 388 82 226 47 388 173 321 182 102 105 180 107 127 47 67 148 84 123
Character o r e t h i k - -k r k -k -r n k t h e i r t
Milliseconds 78 92 391 84 150 91 87 216 182 258 159 225 82 303 133 174 109 104 117 79 47 181 138 114 140
Character a k e n - - f o r - g r a n t e d m a s t e r
Milliseconds 162 149 133 133 103 278 487 363 120 119 288 206 146 169 97 142 86 125 97 154 94 69 184 74 92
Character y . I n t u r n , t h i s n e w m a s t
Milliseconds 196 172 111 284 125 102 135 89 116 153 146 106 481 56 38 103 101 127 538 69 210 346 95 144 202
Character e r y i s c o n s n -n o l i d a t e d t h r
Milliseconds 146 91 184 61 428 57 69 160 85 194 223 400 434 80 110 625 119 106 156 90 235 74 179 107 138
Character o u g h r e p e t i t i o n ( w i t h v a r
Milliseconds 59 68 102 92 146 478 47 188 159 146 127 262 97 57 110 112 1231 367 176 71 64 118 243 129 106
Character i a t i o n ) , o n l y t o b e c h a l l
Milliseconds 154 35 239 423 100 146 449 348 104 325 59 179 103 113 172 8 103 112 66 96 90 115 96 105 165
Character e t -t n d -d g e d a g a i n . T h i s c y c
Milliseconds 101 168 375 192 99 273 199 88 91 105 156 120 50 105 83 191 77 250 97 78 85 89 129 245 202
Character l e o f c o n s o l i d a t i o n a n d c
Milliseconds 155 81 138 112 110 66 133 91 112 245 127 373 227 103 118 94 90 60 79 108 112 52 105 596 133
Character h a l l e n g e i s t h e b a s i s o f
Milliseconds 213 143 78 163 72 390 174 104 84 184 56 67 137 72 37 73 151 107 130 183 107 95 135 113 95
Character t h e d e v e o l -l -o l o p m e n t e f - -f
Milliseconds 135 94 62 16 257 80 61 120 294 71 262 118 218 99 110 91 381 165 123 167 211 151 97 193 146
Character -e o f e x p e r t i s e i n a n y -y - y
Milliseconds 135 79 145 36 70 373 247 169 127 210 90 92 134 149 285 42 101 135 83 169 11 456 146 132 119
Character h d o -o -d -h d o m i -i a n i . -. -i -n i n .
Milliseconds 476 28 56 315 146 138 159 64 149 132 493 97 107 51 233 231 161 124 50 143 157
WPM Timing
Seconds WPM
1.8 0
3.61 23.28
5.41 37.7
7.22 38.25
9.02 46.56
10.82 51
12.63 53.22
14.43 59.87
16.24 58.39
18.04 56.54
19.84 58.66
21.65 59.31
23.45 61.4
25.26 63.2
27.06 65.63
28.86 64.03
30.67 64.96
32.47 66.89
34.27 66.17
36.08 67.19
37.88 67.15
39.69 66.82
41.49 65.94
43.29 67.08
45.1 65.99
46.9 65.75
48.71 64.8
50.51 65.57
52.31 66.52
54.12 66.3
55.92 66.52
57.73 65.9
59.53 65.71
61.33 66.33
63.14 65.57
64.94 65.78
66.75 65.26
68.55 66.52
70.35 65.84
72.16 66.52
73.96 66.85
75.77 67.31
77.57 67.6
79.37 68.64
81.18 68.3
82.98 67.68
84.78 67.8
86.59 67.35
88.39 66.39
90.2 65.59