ImanAzhar (flytypers)

Race #110

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Official speed 55.67 wpm (106.27 seconds elapsed during race)
Without ending ping 55.77 wpm (186 ms delay sending score to TypeRacer’s server)
Timerless 55.95 wpm (350 ms elapsed before first character typed; 105.73 seconds elapsed during race)
Timerless minus one 55.84 wpm, ignoring the first character typed
Race Start August 6, 2024 7:03:05am UTC
Race Finish August 6, 2024 7:04:51am UTC
Outcome Win (1 of 2)
Accuracy 96.7%
Points 73.30
Text #3700003 (Length: 493 characters)

Good games offer players a set of challenging problems and then let them practice them until they have routinized their mastery. Then, the game throws a new class of problem at the player (this is sometimes called a "boss"), requiring them to rethink their taken-for-granted mastery. In turn, this new mastery is consolidated through repetition (with variation), only to be challenged again. This cycle of consolidation and challenge is the basis of the development of expertise in any domain.

Characters typed GOoood games offer players a set of challenging problemass and then lete t them practice them until they have routinized their mastery. Then, the game throws a new class of problem at the player (Tthis is ometisometimes a ccalled a :"booss") , requiring them to rethink their taken-for-granted mastery. In turn, this new mastery is consolidated through repetition (with variation) o, onltyy to be chanllenged agains. THishis cycle of consolidation and challenge is the baisisis of the ddeeevelopment of expersirisetise in any domain.
Timing
Character G O o -o -O o o d g a m e s o f f e r p l a y
Milliseconds 350 150 152 580 119 316 131 86 120 194 132 88 119 184 69 128 135 149 166 102 97 113 202 105 162
Character e r s a s e t o f c h a l l e n g i n g
Milliseconds 216 69 168 150 116 146 237 182 149 171 181 130 137 484 70 132 117 745 151 133 131 114 139 130 1468
Character p r o b l e m a s -s -a s a n d t h e n l e t
Milliseconds 246 126 104 125 120 151 382 252 166 276 104 121 115 100 119 147 131 148 87 97 104 33 168 180 32
Character e t -t - -e t h e m p r a c t i c e t h e m
Milliseconds 100 114 104 416 151 137 127 52 118 120 134 144 137 118 100 227 186 100 135 216 163 147 90 102 129
Character u n t i l t h e y h a v e r o u t i n i z
Milliseconds 115 150 157 84 123 142 152 266 117 115 101 145 516 119 118 179 137 865 45 160 148 83 177 122 269
Character e d t h e i r m a s t e r y . T h e n , t
Milliseconds 101 200 143 125 98 119 129 138 115 199 130 116 153 334 99 240 201 171 282 150 136 101 243 202 91
Character h e g a m e t h r o w s a n e w c l a s
Milliseconds 45 163 69 200 82 84 173 228 182 96 171 56 309 219 180 89 152 197 132 80 393 0 21 90 250
Character s o f p r o b l e m a t t h e p l a y e
Milliseconds 165 105 386 148 132 94 154 84 152 99 113 134 413 201 172 166 82 52 166 67 84 120 210 416 217
Character r ( T -T t h i s i s o m e t i -i -t -e -m -o s o
Milliseconds 120 155 726 298 394 159 132 100 101 134 57 142 118 119 114 80 165 23 351 137 143 148 150 134 164
Character m e t i m e s a - -a c -c c a l l e d a : -:
Milliseconds 110 81 120 58 117 108 141 101 102 183 486 150 854 331 159 122 148 163 109 189 121 53 179 772 647
Character " b o o -o s s " ) - , r e q u i r i n g t h
Milliseconds 564 581 253 150 787 234 146 475 564 427 336 266 152 132 83 221 114 100 216 80 114 102 164 105 54
Character e m t o r e t h i n k t h e i r t a k e n
Milliseconds 167 84 213 134 147 118 261 101 106 95 85 185 178 171 140 64 165 171 194 168 195 107 93 124 112
Character - f o r - g r a n t e d m a s t e r y . I n
Milliseconds 563 203 185 150 1171 789 184 112 76 149 117 209 139 148 84 121 215 169 283 150 296 164 231 387 0
Character t u r n , t h i s n e w m a s t e r y i s
Milliseconds 99 114 135 80 653 0 139 79 118 204 139 125 172 124 152 165 99 118 222 161 156 178 217 82 124
Character c o n s o l i d a t e d t h r o u g h r e p
Milliseconds 112 393 157 105 226 101 228 151 121 102 135 172 323 173 231 115 116 52 154 176 120 132 253 102 159
Character e t i t i o n ( w i t h v a r i a t i o n )
Milliseconds 187 245 222 444 119 122 99 249 427 905 148 152 72 123 550 132 110 127 132 168 66 150 67 1102 314
Character o -o - , o n l t y -y -t y t o b e c h a n -n
Milliseconds 502 382 290 264 286 75 156 230 179 128 312 133 480 155 98 82 138 151 177 117 157 96 112 187 717
Character l l e n g e d a g a i n s -s . T H i s -s -i -H h
Milliseconds 263 115 119 821 119 162 229 218 100 236 148 121 103 313 401 145 131 268 76 183 208 234 135 138 267
Character i s c y c l e o f c o n s o l i d a t i o n
Milliseconds 121 94 117 234 118 193 102 183 167 138 157 106 194 65 122 346 123 252 163 371 130 121 96 116 114
Character a n d c h a l l e n g e i s t h e b a i
Milliseconds 235 114 87 110 123 267 98 124 229 84 53 144 112 136 151 75 143 84 71 48 168 98 167 195 218
Character s i -i -s -i s i s o f t h e d d e e -e -e -d e v
Milliseconds 166 118 322 159 153 150 131 98 134 271 197 221 98 103 147 118 367 71 198 261 419 135 147 120 115
Character e l o p m e n t o f e x p e r s i -i -s r i s e
Milliseconds 166 148 639 80 255 111 165 146 122 183 116 149 122 911 148 191 80 200 120 451 143 616 70 132 136
Character -e -s -i -r t i s e i n a n y d o m a i n .
Milliseconds 348 148 151 148 417 109 160 103 219 142 84 136 35 214 212 107 169 68 84 134 94 99 262
WPM Timing
Seconds WPM
2.13 28.23
4.25 59.28
6.38 63.99
8.5 62.11
10.63 56.46
12.75 54.58
14.88 55.65
17 59.28
19.13 61.48
21.25 60.98
23.38 62.62
25.5 62.58
27.63 64.28
29.76 65.33
31.88 65.87
34.01 66.34
36.13 64.76
38.26 63.05
40.38 61.51
42.51 60.98
44.63 58.34
46.76 56.72
48.88 55.72
51.01 57.17
53.13 58.04
55.26 57.76
57.39 57.09
59.51 57.47
61.64 57.82
63.76 58.72
65.89 59.01
68.01 59.46
70.14 59.2
72.26 58.79
74.39 58.23
76.51 57.4
78.64 57.07
80.76 56.46
82.89 56.46
85.02 55.47
87.14 56.19
89.27 56.33
91.39 57.25
93.52 56.97
95.64 57.09
97.77 56.34
99.89 56.46
102.02 55.75
104.14 55.08
106.27 55.67