The procedure for dealing with rigid body kinetics problems involves two distinct aspects: tracking the translation of the body's center of mass, where the body is treated as a particle, and tracking the body's rotation, in which you'll utilize the principles of local coordinates and relative angular velocity and acceleration.
—from Physics for Game Developers, a book by David M Bourg
Active since August 16, 2021.
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Rank | Username | WPM | Accuracy | Date |
---|---|---|---|---|
1. | ᗜ Richard (rliu) | 120.26 | 96% | 2021-09-27 |
2. | rabbitgrowth (rabbitgrowth) | 66.47 | 92% | 2021-08-16 |
3. | Fayez Johan (mystery420) | 59.64 | 95.4% | 2024-01-11 |
4. | Umar Ayub (umarayub627) | 40.41 | 94.3% | 2023-12-09 |
Universe | Races | Average WPM | First Race |
---|---|---|---|
Default (English) | 11,937 | 81.46 | January 14, 2017 |
Instant Death Mode | 16 | 110.59 | January 22, 2019 |
ᗜ Stenography | 3 | 75.71 | August 16, 2021 |