Good games stay within, but at the outer edge, of the player's regime of competence. That is, they feel doable but challenging. This makes them pleasantly frustrating - a flow state for human beings.
—from What Video Games Have to Teach Us About Learning and Literacy, a book by James Paul Gee
Active since September 30, 2008.
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Universe | Races | Average WPM | First Race |
---|---|---|---|
Default (English) | 142,900 | 76.86 | September 30, 2008 |
Instant Death Mode | 440 | 77.54 | March 29, 2010 |
Riverside Middle School | 45 | 35.93 | January 24, 2011 |
##typeracer | 10 | 70.73 | December 25, 2020 |
TypeRacer Classic | 1 | 57.28 | January 10, 2022 |
Mrs. Wunschel's TypeRacer Universe | 1 | 33.02 | December 19, 2012 |
All TypeRacer Texts | 0 | 0.00 | January 1, 1970 |