Our world, with its rules of causality, has trained us to be miserly with forgiveness. By forgiving them too readily, we can be badly hurt. But if we've learned from a mistake and became better for it, shouldn't we be rewarded for the learning, rather than punished for the mistake?
—from Braid, a game by Number None Inc.
Active since April 3, 2015.
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Universe | Races | Average WPM | First Race |
---|---|---|---|
Default (English) | 50,193 | 79.35 | April 3, 2015 |
Instant Death Mode | 44 | 88.06 | January 29, 2019 |
á—ś Stenography | 2 | 70.20 | August 6, 2021 |