Good games stay within, but at the outer edge, of the player's regime of competence. That is, they feel doable but challenging. This makes them pleasantly frustrating - a flow state for human beings.
Game | Time | WPM | Accuracy |
---|---|---|---|
13564 | 2012-08-21 20:26:57 | 72.57 | 89% |
13416 | 2012-05-29 20:10:52 | 72.86 | 88% |
13381 | 2012-05-23 21:27:40 | 83.42 | 95% |
12821 | 2011-09-07 20:36:58 | 96.36 | 97% |
12548 | 2011-07-11 20:02:06 | 75.82 | 90% |
10469 | 2010-10-26 20:40:21 | 84.80 | |
9766 | 2010-09-01 20:50:57 | 73.32 | |
8601 | 2010-06-08 19:54:44 | 92.02 | |
8066 | 2010-05-03 20:46:12 | 72.25 | |
7999 | 2010-04-29 19:30:41 | 66.68 | |
7685 | 2010-04-06 20:01:51 | 69.61 | |
7614 | 2010-04-02 16:14:27 | 84.33 | |
7238 | 2010-02-25 21:29:59 | 69.44 | |
7150 | 2010-02-17 22:50:23 | 67.81 | |
6532 | 2010-01-04 22:42:12 | 62.32 | |
6485 | 2009-12-23 16:53:23 | 59.38 | |
6332 | 2009-12-15 19:11:47 | 69.54 | |
6214 | 2009-12-08 17:35:04 | 59.98 | |
4823 | 2009-09-14 19:26:34 | 57.70 | |
4744 | 2009-09-08 18:57:14 | 54.64 | |
3956 | 2009-07-15 21:16:32 | 60.23 | |
3850 | 2009-07-13 18:36:22 | 63.62 | |
3470 | 2009-06-29 19:25:41 | 58.20 | |
3187 | 2009-06-16 15:18:01 | 60.43 | |
2927 | 2009-06-01 18:56:26 | 62.94 | |
2742 | 2009-05-13 19:43:39 | 58.13 | |
2660 | 2009-05-07 19:43:29 | 55.85 | |
1733 | 2009-03-03 22:36:18 | 67.41 | |
1648 | 2009-02-25 21:21:35 | 56.86 | |
1202 | 2009-01-22 20:12:22 | 51.74 | |
1100 | 2009-01-15 19:07:01 | 57.63 | |
1060 | 2009-01-12 22:36:29 | 52.27 | |
464 | 2008-11-28 22:50:09 | 57.49 | |
149 | 2008-10-17 21:50:17 | 50.40 |