Good games stay within, but at the outer edge, of the player's regime of competence. That is, they feel doable but challenging. This makes them pleasantly frustrating - a flow state for human beings.
Game | Time | WPM | Accuracy |
---|---|---|---|
3675 | 2010-11-02 07:23:34 | 87.03 | |
3496 | 2010-10-02 12:58:01 | 79.66 | |
3271 | 2010-09-18 18:20:42 | 100.85 | |
3269 | 2010-09-18 18:17:33 | 91.37 | |
3245 | 2010-09-17 13:07:21 | 100.67 | |
2913 | 2010-04-19 05:31:05 | 82.83 | |
2798 | 2009-12-14 08:02:40 | 83.13 | |
2748 | 2009-12-12 10:03:22 | 70.00 | |
2654 | 2009-12-11 08:13:19 | 75.90 | |
2255 | 2009-12-06 07:20:25 | 81.39 | |
1271 | 2009-10-27 12:02:47 | 79.14 | |
579 | 2009-10-11 11:29:03 | 72.80 | |
438 | 2009-10-08 10:28:45 | 74.73 | |
147 | 2009-09-24 04:02:18 | 69.98 | |
30 | 2009-09-20 12:12:48 | 72.47 |