Good games stay within, but at the outer edge, of the player's regime of competence. That is, they feel doable but challenging. This makes them pleasantly frustrating - a flow state for human beings.
Game | Time | WPM | Accuracy |
---|---|---|---|
1881 | 2010-02-21 12:53:05 | 76.19 | |
1758 | 2010-01-31 22:40:35 | 78.70 | |
1290 | 2009-11-16 18:20:52 | 78.07 | |
1259 | 2009-11-15 15:39:44 | 81.94 | |
1185 | 2009-11-14 12:16:31 | 73.72 | |
1161 | 2009-11-11 15:55:24 | 85.12 | |
736 | 2009-11-01 13:06:06 | 89.00 | |
631 | 2009-10-30 19:37:04 | 89.43 | |
611 | 2009-10-30 13:01:57 | 68.07 | |
391 | 2009-10-25 16:11:30 | 84.28 | |
62 | 2009-10-18 20:06:23 | 73.16 | |
32 | 2009-10-18 17:43:35 | 60.02 |