Good games stay within, but at the outer edge, of the player's regime of competence. That is, they feel doable but challenging. This makes them pleasantly frustrating - a flow state for human beings.
Game | Time | WPM | Accuracy |
---|---|---|---|
2785 | 2012-11-07 16:51:31 | 75.27 | 89% |
1978 | 2012-10-11 19:18:40 | 77.95 | 92% |
1791 | 2012-10-08 19:40:56 | 92.23 | 97% |
1065 | 2012-09-26 21:56:12 | 76.88 | 94% |
754 | 2012-09-20 20:32:57 | 88.20 | 98% |
331 | 2012-09-13 15:49:24 | 88.50 | 98% |
16 | 2012-09-06 19:26:54 | 71.14 | 94% |