Good games stay within, but at the outer edge, of the player's regime of competence. That is, they feel doable but challenging. This makes them pleasantly frustrating - a flow state for human beings.
Game | Time | WPM | Accuracy |
---|---|---|---|
2231 | 2012-08-29 14:48:47 | 129.23 | 100% |
2214 | 2012-08-24 06:26:30 | 120.10 | 98% |
2112 | 2012-08-15 11:44:37 | 116.13 | 97% |
1320 | 2012-02-14 10:07:23 | 122.70 | 99% |
1135 | 2012-01-30 08:27:45 | 116.94 | 98% |
1009 | 2012-01-13 14:57:53 | 116.66 | 96% |
292 | 2011-11-05 05:33:32 | 113.38 | 97% |
64 | 2011-04-15 11:09:23 | 102.97 |