All programs have to manage the way they use a computer's memory while running. Some languages have garbage collection that constantly looks for no longer used memory as the program runs; in other languages, the programmer must explicitly allocate and free the memory. Rust uses a third approach: memory is managed through a system of ownership with a set of rules that the compiler checks at compile time. None of the ownership features slow down your program while it's running.
Game | Time | WPM | Accuracy |
---|---|---|---|
271204 | 2020-07-05 09:41:21 | 136.12 | 98% |
268354 | 2020-05-28 10:12:59 | 130.67 | 98% |
262824 | 2020-03-29 09:23:49 | 141.49 | 100% |
258971 | 2020-02-13 01:17:53 | 123.57 | 98% |
257923 | 2020-02-04 00:37:13 | 129.89 | 99% |
255577 | 2019-12-16 08:44:52 | 136.69 | 98% |
255046 | 2019-12-10 23:36:13 | 131.17 | 99% |
254687 | 2019-12-07 09:21:23 | 125.24 | 97% |
249220 | 2019-08-12 04:24:02 | 138.95 | 99% |
243706 | 2019-06-22 09:56:14 | 122.96 | 98% |
243543 | 2019-06-21 09:04:57 | 114.76 | 99% |
242601 | 2019-06-14 07:26:02 | 133.06 | 99% |
235386 | 2019-05-01 06:22:37 | 132.71 | 98% |
233514 | 2019-04-24 06:42:00 | 127.68 | 98% |
231947 | 2019-04-15 06:16:25 | 141.49 | 98% |
228874 | 2019-03-20 06:31:58 | 125.14 | 98% |
225679 | 2019-03-06 04:16:24 | 133.00 | 98% |
219643 | 2019-02-05 09:53:16 | 126.71 | 98% |