Good games stay within, but at the outer edge, of the player's regime of competence. That is, they feel doable but challenging. This makes them pleasantly frustrating - a flow state for human beings.
Game | Time | WPM | Accuracy |
---|---|---|---|
2043 | 2012-08-30 07:23:49 | 97.27 | 99% |
1945 | 2009-11-01 17:35:18 | 93.25 | |
1670 | 2009-01-21 13:27:53 | 86.39 | |
1470 | 2008-12-26 19:57:09 | 92.35 | |
1430 | 2008-12-23 12:56:07 | 88.00 | |
1344 | 2008-12-16 09:55:51 | 81.17 | |
951 | 2008-11-18 13:11:05 | 77.24 | |
942 | 2008-11-18 12:57:35 | 80.41 | |
904 | 2008-11-14 13:38:04 | 90.89 | |
733 | 2008-11-07 07:07:29 | 85.18 | |
579 | 2008-11-04 06:26:30 | 78.57 | |
245 | 2008-10-25 06:42:23 | 70.03 | |
130 | 2008-10-24 07:11:05 | 75.01 |