The increase of disorder or entropy is what distinguishes the past from the future, giving a direction to time.
Game | Time | WPM | Accuracy |
---|---|---|---|
28633 | 2017-10-12 21:50:15 | 146.87 | 100% |
21636 | 2017-09-19 12:22:16 | 38.22 | 98% |
21633 | 2017-09-19 12:21:35 | 140.46 | 99% |
18273 | 2017-09-18 21:28:48 | 36.43 | 100% |
16964 | 2017-09-18 16:04:57 | 44.40 | 97% |
15601 | 2017-09-17 15:12:05 | 55.71 | 97% |
13368 | 2017-09-13 21:14:16 | 146.62 | 99% |
13036 | 2017-09-12 20:56:03 | 139.96 | 98% |
12271 | 2017-09-10 16:06:14 | 53.91 | 99% |
11439 | 2017-09-10 11:43:39 | 55.08 | 96% |
11300 | 2017-09-10 11:04:27 | 110.06 | 99% |
8302 | 2017-09-09 20:01:54 | 35.04 | 99% |
8299 | 2017-09-09 20:01:10 | 119.40 | 95% |
5897 | 2017-09-05 20:24:11 | 72.60 | 98% |
5643 | 2017-09-05 18:48:57 | 113.44 | 97% |
5189 | 2017-09-05 15:53:04 | 97.93 | 99% |
4243 | 2017-09-05 10:06:31 | 99.18 | 98% |
3977 | 2017-09-05 08:29:59 | 109.04 | 95% |
2316 | 2017-09-04 01:09:23 | 141.75 | 100% |