The two kinds of messages that an object-communication diagram shows are the synchronous message (in which a sender object must wait for the target to finish) and the asynchronous message (in which a sender object does not need to wait).
Game | Time | WPM | Accuracy |
---|---|---|---|
47839 | 2018-02-14 04:32:47 | 147.23 | 99% |
45179 | 2018-01-30 05:56:51 | 139.43 | 98% |
42586 | 2018-01-12 03:40:00 | 133.28 | 99% |
40611 | 2018-01-02 06:24:42 | 135.67 | 98% |
36747 | 2017-11-21 06:03:05 | 105.04 | 96% |
35853 | 2017-11-16 18:13:15 | 118.83 | 98% |
34255 | 2017-11-06 00:52:55 | 123.61 | 97% |
27048 | 2017-10-08 07:52:13 | 100.96 | 97% |