The observed brightness of a Lambertian surface may be written as the product of an albedo factor, p, and the cosine of the incident angle, cos i. This means that brightness can be written as a product of a term that depends on the material, p, and a term that depends on surface direction, which in turn depends on f and g.
Game | Time | WPM | Accuracy |
---|---|---|---|
46501 | 2018-02-07 16:52:15 | 156.58 | 99% |
38995 | 2017-12-18 12:40:31 | 137.40 | 97% |
37409 | 2017-11-28 20:39:52 | 149.90 | 98% |
36461 | 2017-11-19 00:53:24 | 122.22 | 97% |
36056 | 2017-11-16 22:34:14 | 145.06 | 98% |
32363 | 2017-10-26 21:06:09 | 161.07 | 99% |
29615 | 2017-10-15 07:27:54 | 136.68 | 99% |
25850 | 2017-10-02 02:59:15 | 117.17 | 96% |
23013 | 2017-09-22 23:44:14 | 141.36 | 99% |