The process of determining what pixels should be written for a given object is independent of any clipping, or of the write mode for the pixel-drawing operation. It does depend, however, on attributes that alter the object's shape, and on our criteria for pixel selection.
Game | Time | WPM | Accuracy |
---|---|---|---|
48069 | 2018-02-14 21:17:32 | 143.64 | 99% |
30983 | 2017-10-19 08:52:47 | 110.14 | 97% |
29722 | 2017-10-15 08:50:21 | 121.52 | 97% |
27721 | 2017-10-10 13:29:24 | 104.29 | 94% |