The process of determining what pixels should be written for a given object is independent of any clipping, or of the write mode for the pixel-drawing operation. It does depend, however, on attributes that alter the object's shape, and on our criteria for pixel selection.
Game | Time | WPM | Accuracy |
---|---|---|---|
8008 | 2017-09-06 14:07:17 | 82.06 | 99% |
5902 | 2017-06-04 22:14:06 | 71.58 | 96% |
3480 | 2017-05-03 16:20:33 | 72.35 | 96% |
1667 | 2017-04-01 13:33:02 | 60.79 | 95% |
1521 | 2017-03-21 17:00:45 | 67.47 | 98% |
662 | 2017-02-25 02:23:31 | 57.88 | 99% |
448 | 2017-02-14 14:24:47 | 57.93 | 99% |