The process of determining what pixels should be written for a given object is independent of any clipping, or of the write mode for the pixel-drawing operation. It does depend, however, on attributes that alter the object's shape, and on our criteria for pixel selection.
Game | Time | WPM | Accuracy |
---|---|---|---|
26381 | 2017-01-21 02:30:32 | 139.45 | 98% |
26380 | 2017-01-21 02:29:57 | 128.04 | 91% |