Good games stay within, but at the outer edge, of the player's regime of competence. That is, they feel doable but challenging. This makes them pleasantly frustrating - a flow state for human beings.
Game | Time | WPM | Accuracy |
---|---|---|---|
1019 | 2011-08-27 07:48:53 | 54.81 | 91% |
735 | 2011-08-22 07:31:25 | 51.11 | 85% |
351 | 2011-08-15 10:21:38 | 56.65 | 93% |
283 | 2011-08-15 08:11:07 | 54.46 | 90% |
86 | 2011-08-13 08:21:44 | 44.49 | 88% |