Good games stay within, but at the outer edge, of the player's regime of competence. That is, they feel doable but challenging. This makes them pleasantly frustrating - a flow state for human beings.
Game | Time | WPM | Accuracy |
---|---|---|---|
4554 | 2016-10-12 15:36:14 | 145.17 | 100% |
4047 | 2016-09-26 18:09:49 | 124.41 | 93% |
3968 | 2016-09-23 17:32:35 | 107.56 | 86% |
3957 | 2016-09-21 23:36:33 | 136.36 | 100% |
3868 | 2016-05-20 00:36:01 | 121.74 | 96% |
3571 | 2015-10-30 00:46:10 | 106.76 | 93% |
3158 | 2015-08-10 22:29:46 | 128.63 | 96% |
2880 | 2014-08-12 12:57:35 | 105.35 | 96% |
1910 | 2013-07-19 19:24:55 | 114.33 | 92% |
1798 | 2013-07-10 20:31:58 | 124.97 | 96% |
1794 | 2013-07-10 19:36:32 | 132.23 | 99% |
1593 | 2013-06-25 14:37:14 | 125.03 | 98% |
1354 | 2013-05-16 18:39:42 | 120.84 | 97% |
4 | 2012-05-01 17:50:14 | 94.87 | 97% |