The process of determining what pixels should be written for a given object is independent of any clipping, or of the write mode for the pixel-drawing operation. It does depend, however, on attributes that alter the object's shape, and on our criteria for pixel selection.
Game | Time | WPM | Accuracy |
---|---|---|---|
4116 | 2017-07-29 17:08:45 | 141.72 | 98% |
2986 | 2017-06-08 03:58:16 | 166.33 | 99% |
2436 | 2017-06-02 15:21:22 | 137.47 | 95% |
1236 | 2017-05-28 21:27:04 | 161.52 | 100% |