The two kinds of messages that an object-communication diagram shows are the synchronous message (in which a sender object must wait for the target to finish) and the asynchronous message (in which a sender object does not need to wait).
Game | Time | WPM | Accuracy |
---|---|---|---|
60533 | 2018-01-18 22:59:35 | 128.58 | 98% |
55976 | 2017-12-12 22:24:59 | 113.11 | 99% |