The two kinds of messages that an object-communication diagram shows are the synchronous message (in which a sender object must wait for the target to finish) and the asynchronous message (in which a sender object does not need to wait).
Game | Time | WPM | Accuracy |
---|---|---|---|
57544 | 2019-06-09 12:43:58 | 132.37 | 100% |
51814 | 2018-06-02 21:44:07 | 118.88 | 97% |
51336 | 2018-05-29 13:18:43 | 110.08 | 98% |
49793 | 2018-03-26 11:52:18 | 89.13 | 99% |