Text race history for typeracerplays (typeracerplays)

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The two kinds of messages that an object-communication diagram shows are the synchronous message (in which a sender object must wait for the target to finish) and the asynchronous message (in which a sender object does not need to wait).

Game Time WPM Accuracy
57544 2019-06-09 12:43:58 132.37 100%
51814 2018-06-02 21:44:07 118.88 97%
51336 2018-05-29 13:18:43 110.08 98%
49793 2018-03-26 11:52:18 89.13 99%