The process of determining what pixels should be written for a given object is independent of any clipping, or of the write mode for the pixel-drawing operation. It does depend, however, on attributes that alter the object's shape, and on our criteria for pixel selection.
Game | Time | WPM | Accuracy |
---|---|---|---|
58309 | 2019-09-13 16:30:33 | 127.27 | 98% |
53643 | 2018-07-15 12:35:50 | 129.13 | 99% |
50947 | 2018-05-28 12:59:16 | 113.70 | 97% |
50073 | 2018-05-20 10:16:58 | 104.51 | 97% |