Good games stay within, but at the outer edge, of the player's regime of competence. That is, they feel doable but challenging. This makes them pleasantly frustrating - a flow state for human beings.
Game | Time | WPM | Accuracy |
---|---|---|---|
5733 | 2013-02-04 05:45:16 | 66.02 | 95% |
5286 | 2012-10-17 06:11:54 | 72.24 | 98% |
4540 | 2012-07-06 14:09:39 | 72.22 | 98% |
4088 | 2012-05-07 08:54:29 | 72.32 | 99% |
3500 | 2012-02-09 12:58:07 | 75.11 | 97% |
2793 | 2011-11-30 06:13:13 | 65.50 | 93% |
2624 | 2011-10-21 11:40:35 | 72.90 | 99% |
2343 | 2011-08-05 10:44:52 | 65.34 | 98% |
2207 | 2011-07-14 05:53:29 | 65.85 | 96% |
2148 | 2011-07-05 12:27:22 | 71.17 | 99% |
2115 | 2011-07-04 13:14:10 | 74.99 | 100% |
618 | 2011-01-17 07:47:41 | 47.90 |