Good games stay within, but at the outer edge, of the player's regime of competence. That is, they feel doable but challenging. This makes them pleasantly frustrating - a flow state for human beings.
Game | Time | WPM | Accuracy |
---|---|---|---|
10398 | 2015-04-11 15:54:14 | 169.09 | 98% |
10343 | 2015-03-28 16:59:32 | 154.61 | 86% |
9839 | 2015-03-02 19:56:29 | 119.94 | 88% |
9753 | 2015-01-06 18:34:43 | 147.44 | 91% |
8001 | 2014-03-28 23:09:56 | 162.67 | 94% |
7673 | 2014-02-19 22:00:33 | 153.16 | 90% |
7613 | 2014-02-14 15:14:51 | 143.43 | 91% |
7089 | 2014-01-27 18:51:09 | 146.16 | 95% |
6872 | 2014-01-25 16:11:55 | 155.96 | 96% |
6404 | 2013-12-13 00:51:56 | 141.99 | 89% |
5912 | 2013-11-20 21:46:13 | 141.16 | 92% |
5532 | 2013-11-09 04:22:18 | 151.55 | 94% |
5357 | 2013-11-04 16:35:15 | 146.05 | 91% |
5322 | 2013-11-01 19:03:25 | 144.39 | 93% |
5216 | 2013-10-30 03:13:47 | 161.55 | 97% |
4774 | 2013-10-10 18:54:42 | 145.91 | 95% |
4502 | 2013-09-13 18:09:36 | 161.65 | 96% |
3354 | 2012-11-20 21:44:19 | 144.37 | 94% |
1968 | 2012-01-22 18:29:35 | 148.44 | 94% |
671 | 2010-06-19 15:25:17 | 162.20 | |
356 | 2009-09-12 16:40:40 | 132.15 |