The two kinds of messages that an object-communication diagram shows are the synchronous message (in which a sender object must wait for the target to finish) and the asynchronous message (in which a sender object does not need to wait).
Game | Time | WPM | Accuracy |
---|---|---|---|
5480 | 2019-10-16 21:49:29 | 92.47 | 98% |
5085 | 2019-03-31 18:31:10 | 110.51 | 98% |