Good games stay within, but at the outer edge, of the player's regime of competence. That is, they feel doable but challenging. This makes them pleasantly frustrating - a flow state for human beings.
Game | Time | WPM | Accuracy |
---|---|---|---|
871 | 2011-12-17 01:32:02 | 80.10 | 86% |
644 | 2011-08-07 07:42:10 | 90.39 | 98% |
366 | 2011-07-23 21:08:38 | 88.40 | 92% |
332 | 2011-07-19 04:15:59 | 81.70 | 90% |
74 | 2011-07-02 09:41:14 | 69.38 | 86% |