Good games stay within, but at the outer edge, of the player's regime of competence. That is, they feel doable but challenging. This makes them pleasantly frustrating - a flow state for human beings.
Game | Time | WPM | Accuracy |
---|---|---|---|
836 | 2011-05-31 21:10:31 | 88.85 | 93% |
309 | 2010-03-07 22:21:25 | 83.85 | |
51 | 2009-01-15 20:12:27 | 80.71 |