Good games stay within, but at the outer edge, of the player's regime of competence. That is, they feel doable but challenging. This makes them pleasantly frustrating - a flow state for human beings.
Game | Time | WPM | Accuracy |
---|---|---|---|
1430 | 2010-07-08 06:18:02 | 50.16 | |
1355 | 2010-06-05 14:43:39 | 51.28 | |
1163 | 2010-06-01 15:19:41 | 47.37 | |
784 | 2010-05-09 14:14:07 | 44.92 | |
754 | 2010-05-09 10:05:41 | 47.41 | |
725 | 2010-05-09 09:25:05 | 45.02 | |
362 | 2010-04-29 14:03:16 | 41.25 |