Good games stay within, but at the outer edge, of the player's regime of competence. That is, they feel doable but challenging. This makes them pleasantly frustrating - a flow state for human beings.
Game | Time | WPM | Accuracy |
---|---|---|---|
1022 | 2012-12-26 08:18:50 | 44.78 | 92% |
363 | 2012-10-28 11:22:30 | 32.05 | 96% |
241 | 2012-10-14 05:30:38 | 28.10 | 95% |
117 | 2012-10-13 04:33:42 | 26.15 | 94% |