Good games stay within, but at the outer edge, of the player's regime of competence. That is, they feel doable but challenging. This makes them pleasantly frustrating - a flow state for human beings.
Game | Time | WPM | Accuracy |
---|---|---|---|
1994 | 2012-07-27 08:22:48 | 78.39 | 96% |
1709 | 2011-11-18 11:52:23 | 64.85 | 90% |
1638 | 2011-11-04 07:50:25 | 69.27 | 95% |
936 | 2009-08-22 12:39:10 | 54.43 | |
835 | 2009-08-10 15:00:11 | 58.42 | |
369 | 2009-06-15 05:44:27 | 42.19 | |
8 | 2009-03-30 11:01:59 | 26.21 |